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About:
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Rentaro Satomi
From Dengeki Bunko: Fighting Climax / Dengeki Bunko Crossing Void.
Made by Resentone
For MUGEN 1.0 and Above
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Note:
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This character was made with only single and turns mode in mind, so using this in simul mode is probably not a good idea.
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To do list/Things to fix:
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- Fix 214B Uki Rouchou (Full Charge) not going to air-tech state on block.
- Fix misaligned sparkfx.
- Re-map some of his effect palletes.
- Delete unnecessary code/helper.
- Delete Misaka's code leftover.
- Anything else that I missed while making this character.
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These will get fixed eventually. when I have the time / more understanding of MUGEN coding.
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Introduction:
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This Rentaro uses a custom gameplay style. 
He is based on a hypothetical moveset for what Rentaro would be like if He were a playable character in Blazblue Cross Tag Battle. 
This read me will explain how this gameplay style works. His move list can be found in the .png included in this folder. 
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Default Button Layout:
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A, B, and C: Attack Buttons

X: Rapid Cancel

Y: Dodge

Z: Grab
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Gameplay Mechanics:
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Double Jump (Tap Up in the air)
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Pretty self explanatory, allows you to jump a second time in the air. Can be canceled into after connecting any of your air normals. 
Can only be used once in the air, can't be used if you have already air dashed.

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Air Dash (Double Tap Forward/Back while in the air)
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Sends you flying forward or back for a set distance. 
Can be canceled into after connecting any of your air normals. 
Can only be used once in the air, can't be used if you have already double jumped.

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Dodge (Y)
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For a very short amount of time, you'll become invulnerable and can pass through the opponent and their projectiles. 
Just pressing Y will keep you stationary, pressing Y and forward at the same time will have you move forward a short distance, and pressing Y and back will have you back dash. 
The stationary dodge can also be done in the air. You will become vulnerable again near the end of the dodge animation, so be carful about how you time it.

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Grab (Z)
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Once again, pretty self explanatory. Overrides the opponent's guard, but only works if they're not in the air and not in a hit state

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Air Grab (Z in the air)
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Inversely, only works on airborne opponents and can work even when they're in a hit state. Can be used as a combo ender.

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Running Grab (Z While Running)
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Works on airborne opponents and standing opponents even when they're in a hit state. However, it won't work on crouching opponents.

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Rapid Cancel (X When your attack has made contact with the opponent) (Costs 1000 meter) (Costs 500 meter if used during a Distortion Drive)
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Using this will immediately put you in a neutral state, this can be used to extend combos, make otherwise unsafe moves safe, or make you more unpredictable to your opponent. 
Holding Forward or back while inputing the command will immediately have you run or back dash respectively (Air Dash Forward/Back when in the air), Holding up will immediately make you jump, and holding down while in the air will quickly bring you back to the ground.

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Dead Angle Attack (Press Forward and X or Forward and B+C While guarding) (Costs 1000 meter)
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Cancels your guard animation into an invulnerable attack animation that sends the opponent flying backward. Deals damage, but doesn't kill.

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Burst (y+z while getting hit) (Can only be used once per round) (Doesn't work if you're being thrown or being hit by a super)
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Deploys a non damaging blast around your character that sends you opponent flying away from you. 
A poorly timed burst can leave you open for even more damage, so be careful.

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Wake up Action
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The wake up animation can be canceled into a forward dodge or a back dash. In Rentaro's case, He can also cancel into Unebiko Ryuu.

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Counter hit properties
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All attacks will deal bonus damage if they hit the opponent while they're attacking and in some cases, causes more hit stun and more unrecoverable time.

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Character Specific Mechanics:
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214x Charge
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Rentaro's are able to charge his 214x moves, These moves are able to be used as combo startup. 
Be mindful when you use them, since they're are punishable on block/dodge and took some time to charge.

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Credits:
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The character Rentaro Satomi is derived from the Light Novel Black Bullet by Shiden Kanzaki and illustrated by Saki Ukai.
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Thanks to:
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- OHMSBY for the character template, Movelist.png Icons, and this praticular Read Me.
- Kohaku for their velocity code, some Inzen Kokutei/Final Strike code and the structure of the Chracter Rentaro.
- Ichida for the the Charge, Bind, and Aerial Astral BG codes.
- Lars Kusanagi from the VG Resource for providing Rentaro's Gunfire effect.
- Beterhans for his Type Lumina Slash effect.
- Mizuumi Wiki for the frame data and Hitboxes of the character Rentaro.
- ZolidSone, and Paulo S for testing.
- ZolidSone for the Big Portraits.
- Elecbyte and Mugen Guild, for their very helpful references and documentation on how the Mugen code works.
- Mugen Guild again for providing feedback for my characters.
- You, for checking this character out, Have fun.
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Pallete Credits:
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Basepal was made by DFCI Color Centre Discord.
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1. Hilda by (clare)#0342
2. Tatsuya Shiba by (clare)#0342
3. Kisara Tendo by (clare)#0342
4. Hyde Kido by (clare)#0342
5. Twinkle White by (clare)#0342
6. Seth by (clare)#0342
7. Londrekia by (clare)#0342
8. Shiki Tohno by Deco7#6675
9. Tohru Adachi by Shoryuken#7008
10. Gilgamesh by dioturboraccoon#7145
11. Crimson Cave by (clare)#0342
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